Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Its possible to earn an opportunity to attack every time a hostile creature, you can observe moves from your reach. Elemental Affinity will add your Charisma modifier to the damage once, potentially adding five fire damage. One level of Twilight Cleric gets you so much, and I believe the theme fits well with these two subclasses. Characters may have less incentive to get to level nineteen or twenty in their core class if the benefits of those levels arent insanely good. To clarify, Ancestral Protectors doesn't compel the target to attack you. Therefore polearm master does not start because the 10ft range is not your 10ft selection. Hunters Mark will also be useful if youre tracking down someone you need to rob. I know this is true because Ive seen her create approximately six characters who were all variations of this concept. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. Going to level eleven as a Swarmkeeper allows you to gain flight and enhance your swarms attack enhancements. Yes, they can. Hi Vynern,Im pleased that the article was helpful for you! Roguish Archetype subclass. With merely one level of Arcana Cleric, youll gain proficiency in medium armor and shields (a big boost to your defense), and youll choose two Wizard cantrips that become Cleric spells for you. Otherwise, this assault works just as though you were assaulted with the weapon. Be more of a Swashbuckler in heart than a tinkerer. With the Arcana Cleric, you can learn Green-Flame Blade as a cantrip to trigger the fire damage on the same turn. Booming Blade definitely wont rely on spellcasting ability scores. I am a huge fan of Fighter 6 -> Rogue X builds, to get a Rogue with a Shield, an extra ASI, and Extra Attack, but Extra Attack is the thing that keeps it from being a loser on combat ability. Was looking at something similar but with the battle master. Magic Initiate would be great for getting the Shield spell, especially if your DM will allow you to treat it like most feats these days and actually add it to your spells known so you can cast it more than once. I am once again copying my recommendation for the Assassin Rogue. With skills in woodcarvers and other artisan tools, the Artificer addition brings a myriad of magic items (of which you can attune to four and craft in a quarter the time and half the cost) and powerful complimentary infusions. A Con bonus race would get more out of the Echo Knight features. PAM activates when they input your reach. You also get extra Expertise from three Bard levels. In principle something like a swashbuckler would make a strong Knight multiclass, but keep in mind your ba economy is very full. Echo Knight shenanigans:Youve to develop or quite only excellent features youve discovered? They dont pay off as much as Id like them to, and their benefits can be achieved in other ways. This will allow you to make a target vulnerable to your damage (that means theyll take double damage). I know I already suggested this for the Assassin Rogue, but its just so good for the Thief too! Create an account to follow your favorite communities and start taking part in conversations. Suppose your DM believes it is logical to nevertheless. Vigilant Blessing makes your allies keen on an Initiative roll so they can keep up with you. Still, its really just the invisible Mage Hand doing so concurrent to a duplicates movements. These subclasses go together in a neat way. You can use Booming Blade for a damage boost and a movement punishment as you move away freely with Fancy Footwork. Your initiative rolls will be boosted too. The echo can blow it's self up left, right and centre and just recreate it. Dunamancy is maybe the ideal addition to visit D&D 5th Edition for quite a very long time. Basic Fighter features like Action Surge, Second Wind, and a choice of a Fighting Style can enhance the Rogues abilities to bolster its defenses or enhance its damage output. Todd Roybark Hero Apr 27, 2020 #25 Burnside said: You could describe your psionic abilities as originating from your genie pact. It would proc the reaction attack feature from sentinel though, if for some reason the enemy creature attacked the echo instead of your fighter. 7th-level Echo Knight feature You can temporarily transfer your consciousness to your echo. So level mostly as an Echo Knight, and take 3-5 levels as a rogue. document.getElementById("ak_js_1").setAttribute("value",(new Date()).getTime()); $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. Hitting the creature will cover it in oil for one minute, and each instance of fire damage dealt to it will be boosted by five. In that case, you recover one usage of the attribute. You may make one extra melee attack originating from the Echos position. You may utilize the feature a few times equal to your Constitution modifier ( minimum of once). I was thinking whatever weapon I have could transform into a Crossbow or firearm so the echos could attack from a distance as well. Sentinel would function, though. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. You can achieve this with the Longstrider spell ahead of combat. What are your favorite Rogue multiclassing options? You can also use Booming Blade instead of your attack in either instance of attacking. So it doesnt matter what your Wisdom score is since the spell doesnt interact with your casting stat at all. Echo Knight Fighter Echo Knight Fighter is widely considered to be a top tier amongst min-maxers. After all, it's just another Fighter for the player to work with. Since Rogues only need to make one attack per round, they can cast Booming Blade to deal extra damage in addition to Sneak Attack damage. Youll also gain medium armor and shield proficiencies, and Cleric spellcasting. This character is dangerous to approach, punishing enemies who dare to duel. Rogues have no problem using their bonus action nearly every round with Cunning Action. This is a fun way to play a melee-based Rogue. Multiclassing This section briefly details some obvious and enticing multiclass options, but doesn't fully explore the broad range of multiclassing combinations. Among those courses that attract, it does not even cast spells. You will regain all expended uses when you finish a, Beginning at the 10th level, you can create your echo throw in front of an assault directed at another creature you can see. In addition to the mundane investigative skills of the Rogue, the Monster Hunter Ranger will perceive a supernatural creatures strengths and weaknesses. When an Echo Knight can cast Find Familiar, possibly due to the magic start effort, or even a multiclass combo, then you may use the capability to view through the eyes of your recognizable to ditch your Echo. Enchanters are very powerful, but they rely heavily on foes failing saving throws, making enchanters perfect to pair with the Arcane Tricksters Magical Ambush. Youll also have Action Surge in a pinch. Gaseous Form from the Swarmkeeper Magic will assist in escapes and infiltrations, and you can describe it like youre a Naruto character or Yiga Clan member disappearing in a puff of smoke. Barbarians are a staple, and for good reason. The melee attack of Booming Blade will not rely on a high Wisdom stat. If you find the object you wish to steal, return to your normal form, nab it, then shapeshift again to have it disappear into your beast form with the rest of your things. Its cool to imagine the Rogue going into a starry mode when investigating a scene, but it also helps with Insightful Fighting during combat. As soon as you use this attribute, you can not use it until you complete a rest, brief or long. Cast Find Familiar so your familiar can use the Help action to give you advantage. And because its possible to swap places with it, even if you are both engaged in melee, the Echo Knight can flee, and you may teleport to its place to escape. This combinations build will depend on what youre prioritizing for features. This is done with the use of Dunamancy, a unique magic in the Wildemount setting that channels the power of potential and actuality. The Echo occupies space and will be precisely the same dimension as you so that it may supply you with half of the cover. When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. Why you should play an ECHO KNIGHT FIGHTER | Subclass Guide | DnD 5e 7,844 views Apr 19, 2021 264 Dislike Share Save Renzo Mayo 6.06K subscribers Have you heard about the Echo Knight, the. For cantrips, I recommend at least choosing Booming Blade. Speaking of fun concepts, some of my recommendations made the cut mostly because they are thematically cool or unique to D&D. You linger strangely in the realm of the living while you enter a spiritual rage that tethers you to mortality. Since the Inquisitive Rogue uses Wisdom for several of its abilities, it can double up on Wisdoms usefulness with levels of Fey Wanderer. Its precisely the identical dimension as you, and it occupies its distance. A good assassin will find a way to invest in Charisma for social skill checks, but it gets crowded sharing stats with Dexterity and Constitution. Giant Mech Suit Classes: Armorer Artificer 16 / Rune Knight Fighter 4 Feats: Mage Slayer I would take three levels of Rogue, six levels of Warlock, then the rest in Rogue. Im looking to play a dual-wielding magic-using singing/dancing male advocate for ellistrae. You can speak with beasts to learn about the lay of the land and the creatures that dwell within. The Soulknife allows you to create telepathic walkie-talkies with your allies and bolster your skill checks. In your turn, youre able to mentally control the repeat to maneuver around 30 feet in any way (no action required). Booming Blade is handy since you can use your Cunning Action to Disengage and move away from the target, forcing them to move if they want to make a melee attack against you. When I play a Thief, I want my presence to be completely hidden. If you go with the six levels of Cleric, youll get Steps of Night to gain flight while in darkness. You Fancy Footwork gives you a portion of the Mobile feat, allowing you to strike then move away. Source: Explorer's Guide to Wildemount. Bugbears add five feet to the reach of their melee attacks, which couples interestingly with the Cavaliers Hold the Line feature. The echo is not a creature, it is not an ally. You really only need two levels of Grave Cleric to gain the Channel Divinity: Path to the Grave. Chat us for guest posts and personalized ads. I love the Assassins ability to land critical hits on surprised foes automatically, and it gets even better with the Death Strike feature at level seventeen. Skeleton 5e ( Giant) dnd | Giant Knight stats & Undead Monster. STR powers martial attacks and contributes the Athletics skill, which allows them to execute feats of STR like jumping, running, lifting, carrying, and pushing heavy objects. Feats: Level 1 Fey touched (spells Hex, Misty Step) They tend to use Dexterity skills and attacks while also being known for their lone-wolf prowess. You can use it on yourself until level thirteen of Rogue to gain Ambush Master. Unfortunately you can only do SA once per turn, otherwise thatd be way too overpowered dealing 20d6 + Weapon attack x2 damage. it actually has.full synergy with echo knight 2021-11-21, 08:17 PM (ISO 8601) Spoilers - Top - End - #9 Bobthewizard Troll in the Playground Mighty Swarm allows you to knock an enemy prone so you can gain advantage on a second attack for Sneak Attack damage (since youll have Extra Attack). Fight with Clones: Echo Knight 5E Guide. While I cant point out every conceivable potent Rogue multiclassing combination, Ill provide some of my favorites to inspire you! This combination can use the powerful Channel Divinity: Twilight Sanctuary, allowing you to protect your allies minds and hitpoints as you invisibly float around with your dim sanctuary. Make it a Genie Warlock and add your PB in damage each turn. They use infusions to supplement this as much as possible, which unlocks some incredible potential. This works with pretty much any Rogue. I think you may have missed a really fun swashbuckler multiclass.Swashbuckler 15/battlemaster 5A master duelist. The attack must use a finesse or a ranged weapon.. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. Your equipment can transform with you too. Clerics are versatile holy priests that can suit any deity, able to pick and choose from all the divine spells and the widest range of archetypes in 5e . The Echo isnt a creature. Opal has written several articles about her love of Rogue/Fighter characters. Thats a fine recommendation! Rangers also do well when multiclassed with Rogues. Does Chill Touch 5e work on trolls? The Stars Druid has a tool to help with those investigative skill checks. This makes you feel like you are a danger to approach and that a whiff will be repaid by a swift and deadly attack. pyrflie 1 yr. ago Anything with a heavy Bonus Action tends to be a bad pick as an Echo Knight's is bespoke basically every round. Since the attack is from the echo, i think i'll remain hidden,but the attack wouldn't have advantage. Rogues benefit from spells like Fog Cloud (especially with the Blind Fighting Fighting Style), Silence, and Pass Without Trace. I'd leave the rogue at 3 for a while as a skill monkey dip. Echo Knight is so good that it can multiclass into anything and still be good. It allows your character to add its Wisdom modifier to Charisma skill checks and gain proficiency in one social skill. There are several other feats that could be useful, but those are top of mind for me. You will regain all expended uses when you finish along rest. Thanks to your Barbarian levels, youll be able to Rage to resist damage. War Priest covers that. 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