Best one in the loser tier. Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. AI rulers only try to convert provinces if zealous. Enatic-cognatic law is available. It's a bit of a challenge but shouldn't be too much for any player with a bit of experience. Can proselytize in pagan capital even when tribal or nomad. For tribal pagans, reforming makes it easier to raise tribal organization. You can use the Germanic faith's powerful CBs and shipbuilding buffs for expansion and raiding, then be succeeded by a Slavic ruler and reform. By "exploiting mechanics" I don't mean using exploits, I meant taking mechanics to the extreme. Characters get a Rite of Passage when reaching adulthood. Such penalties usually function to prevent any rival faith from taking their lands in spite of being relatively weak and of a rival faith that normally could be easily holy warred. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. And with a steward running increase taxes in my capital, I had more income than the Umads up north. I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty. All Offensive pagans also gain a +30% bonus to their levy sizes, making up for likely lower technology and smaller fort holdings. Although I admit the bloodline bugs with male consorts are beyond annoying. Uuugghhh. Totems and Dievas have that good succesion law going for them. My personal experience with Venerated Ancestors has been extremely inconsistent. If there is levy size & attack bonus from unreformed religion, it is lost. Defining features in-game: Low-tech non-pagans have very low Supply Limit in Pagan counties. Clearly Messalian. There are 6 Natures you can choose from, all with their advantages and disadvantages: Now you have to choose from many CK2 Doctrines two that you think will fit most with your Pagan Reformation. Equality allows the player to not only land females, but also to get even higher scores since female dynasts could have consorts, who as concubines provides prestige. Out of all the Succession Doctrines, Meritocracy is probably the safest. AI rulers will only convert same-group provinces. It has a synergy with incest doctrine making us high god of our religion. I have received few private messages and some even answered to the thread when the post was very old. Penalty to moral authority (-15%) and to mission. +10% Attack for all units. But it's because I favor Unyielding nature, and those two don't work well together. Religious Control Mandate law is unavailable. Traits inherited from unreformed religion. Autonomous leadership is only good if you need neither GHWs nor excommunications. Only if I could mark "Helpful" multiple times Is making your concubine who was a "raid-captured daughter of enemy duke" your vassal queen, and then murdering her an exploit? Note that reformed pagans may not send missionaries, the only organized religion group with this distinction. It is important to quickly convert vassals who still follow the old faith due to the large opinion penalty. being able to roleplay as discount Vikings as any pagan religion can be fun, and using rivers is always an interesting mechanic. In game terms, all pagan religions fall into one of two broad groups, with a few exceptions - the offensively-oriented Germanic, Hellenic (Greco-Roman), Tengri and Aztec faiths, and the defensively-oriented Romuva (Baltic), Slavic, Suomenusko (Finnish), African, and Bn (Tibetan) faiths. +40% garrison size in county of this religion. Full status of woman law is enforced. Knowing that Civilized is the best "peaceful" doctrine, pair that with stability, temporal so you decide your own holy wars and get a permanent artifact and set it to proselytize so that every follower of your religious works to eliminate religious bordergore. Additionally, Unyielding is a bit of a jack of all trades if you want to blob, Proselyting is better for converting provinces. Full status of woman law is enforced. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. The "too short ruler" penalty can be brutal if You don't have a majesty level high enough. Cosmopolitan: I used it once, its fun, allows us to snatch some alliances with infidel neighbours, or non-aggro pacts with infidel vassals. Top tier for me are Catholicism/Fraticelli and the Muslim ones. Hellenic paganism was the faith of the Greco-Roman world before the rise of Christianity. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. Espaol - Latinoamrica (Spanish - Latin America), https://ck2.paradoxwikis.com/Pagans#Synergies, https://forum.paradoxplaza.com/forum/index.php?threads/holy-fury-reformation-doctrine-list.1115209/. Pagans tend to be powerful in early years but weaken as time passes for several reasons: There is hope, however: should the Pagan faiths become reformed, the faith's survival is almost set in stone. Have fun dealing with retaining those. They also gain access to Great Holy Wars if the Catholics have unlocked Crusades or the Muslims have unlocked Jihads. Need the +3 demense to have enough personal levies and also +15 opinion combined with Augustus trait and Born in the Purple ( another +15 opinion) is pretty OP. Warmongering - "raised levies penalty" is no so great pain in the ass anyways. But later, feudal realms grow their income more quickly, while raiding becomes less feasible as targets consolidate. I may found bridge from new DLC's teaser. The principal ability of defensive pagans (Romuva, Slavic, Suomenusko & African) is a tremendous boost in combat when fighting on home ground. Nature: Unyielding sounds good on paper, but if you plan on having a large realm I'm not sure it's great because it takes a long time for counties to change to your religion. The reason I don't like to pick it is that the bonuses apply to my vassals and makes them much stronger. I was new to HF just like everyone else and I had no idea what the end result would be. West African religion is a blanket term for the diverse pagan beliefs of the tribes of Sub-Saharan West Africa. However, all the random events based on traits (which drop relations by 15 for those without and raise by 15 for those with the trait) are the same, along with the end bonus of 100 piety and prestige and +15 to vassal relations for one year. Ancestor Veneration A for Power, A for Fun, Bloodthirsty Gods B- For Power, A for Fun, Stability/Children of Perun (Slavic)/Survivor of Ukko (Suomenusko). What, in your opinion, is the best handgun? My guide was more aimed at the casual/experienced player rather than the hardcore veteran (hardcore veterans don't need guides/tierlists!). If consorts are available and the Peaceful religion nature and Tribalist traits from Autonomous leadership outweigh the Short Reign penalty (and the player ensures that most vassals are of the player's dynasty), it makes sense to pick Divine Marriage instead of Stability, to get an even higher score from Divine marriages, in situations where inbreeding is already likely. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. Interfaith marriage is unavailable. I've played as African pagan a lot since HF dropped and I'd never ever take TG over AV. Tribal Islam is up to the point of being overpowered. it isnt meant to be celtic pagan or any pagan religion in particular. However, its 10% bonus attack for all our troops so it is not that bad I guess, just weird. With Divine Marriage and Hierocratic leader as a vassal, you can repeatedly divorce and marry the same close relative, each time gaining free money or prestige, and piety. The Faith of Zun is a sun-worshiping pagan religion introduced in the Charlemagne expansion. You can join the Hermetics (without unpausing) via temporary conversion to an appropriate religion (eg. This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. Levy size & attack bonus from unreformed Tengri faith will be lost. Sometimes simple solutions are the best. The Orthodox Pentarchy is also fun. Women can take up to 3 consorts. I will explain some of my choices based on how it worked out in my games. Meritocracy is just delayed open succession after we get to Primogeniture law. Any tribal leader, whose religion is pagan unreformed, neighbouring a realm whose leader's religion is organized - e.g. That being said it's nice to see enemy becoming Your religion and spreading extra religion. They also cannot reform to Feudalism or a Merchant Republic unless they Reform or convert to a non-pagan religion. The unique traits of Autonomous are not that great, and GHWs are a must against large realms like the Ere. Hierocratic and Autocephalous is a good way when we don't want to bother much with religious head but want to have high MA. Hard to Convert. Characters are assigned Zodiac traits on birth and by decision. Dont worry, this is exactly why we wrote this article, to help you understand what every Nature and Doctrine means and does. Independent lieges of this religion can construct pyramids. Historically, the pagan faiths were gradually supplanted by Christianity, Islam, Dharmic religions, and Eastern religions, but this does not necessarily happen in the game. The Slavic faith is almost gone in the 1066 starting date, and the faith disappears from the world entirely by 1200. Astrology also enables Hermetic society which puts it up there with the notable doctrines for me. Btw, is there any reason NOT to take unyelding? I enjoy and make videos of strategy games, RPGs, and more usually in the form of crazy challenge runs, character roleplaying, or other ways to spice things up. Gurus. AI rulers are less likely to start wars, plots and factions. Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. C. Civilized/Religious Tax: The best Doctrine you can possibly pick. I agree with most of what you said but I would put the Civilised doctrine as tier 1. Sky Burials. AI rulers only convert same-group provinces and only when zealous. Also Temporal gives u cool(gives tons of piety and prestige per month) lvl 4 artifact . I hope this tier list/guide was useful for you here reading this, despite its huge length. These doctrines can be picked no matter the reformer's religion. Also Hellenic religion lacks concubines. No male in the council. Some other day I read that this isn't a bug and it's working as intendent IMO Enatic is much, much better than Agnatic, because Agnatic prevents you from matri marrying, which means any chance to get a non-crafted bloodline is over, and because there are immensely more targets for matriarchal deposition than there is for the opposite. The new reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics. Patron Deities. I picked Daring the first time, which allows prepared invasions, which is useless for the Roman Emperor. Reforming a faith costs 750 piety. Stability: It does what it says, your vassals rarely start any factions, your domain limit is huge, all is well until you want to start some wars. * Your mileage may vary. It may not display this or other websites correctly. All other ideologies are trash. It says we can spend piety to improve curtier abilities but we can do it once per 5 years and can improve stat for one point. +5% Morale of armies. Diviner read signs before a war to try to improve troop morale. AI rulers are less likely to start wars, plots and factions. + Bloodthirsty Gods, Seabound, Unrelenting. If allowed to spread their religion, they will in time ask the ruler to convert. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. The religious head can decide upon death to. Rulers can order subject to Take the Vows. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are . But if you want to expand, Unyielding is not that useful . Hellenic Paganism : A. Incompatible with Sons Of Ragnarok and Invaders doctrines. We also get your email address to automatically create an account for you in our website. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous Blood sacrifices is super fun, esp. Patron Deities, Ancestor Worship. Animistic has same problems as unrelenting, it gives rite of passage event when reaching adulthood which has some flavour. While you're spreading religion across the world, why not check out some of our other guides on Crusader Kings II. Proselyting - ??? "Why would you want infidels to tolerate you? AI rulers will only convert same-group provinces. If someone used it with success please advocate this nature in comments. Community Patch with Improved Genetics 2.0 and Other Mods, Pagan Ancestor and Sea King Bloodline Changes, https://ck2.paradoxwikis.com/Bloodline#Ancestor_Veneration_Bloodlines. Press question mark to learn the rest of the keyboard shortcuts, https://ck2.paradoxwikis.com/Pagans#Reformation. 867 enatic bloodline,African religion for consorts, cosmopolitan for husbands, syncretic to remove penalties, divine marriage so you can seduce and cosort acquire bloodlines, autonomous for a floating Dynasty opinion, fertility, or another +10 religion modifier. Pagans are able to hold religious feasts (except Tengri/African). There are better options for mix-maxing/efficient play. Our domain can only grow overtime and we can develop our provinces without fear of it being lost to gavelkind. Finding one of the few Hellenic characters, and having them educate your child or granting them a title: This page was last edited on 16 August 2022, at 07:19. B. Doctrine 1: Polygamy: To make best use of Imperial Succession, having loads of wives is good as you can pick the best heir one of them pops out. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. You must log in or register to reply here. When I ran a Muslim realm with a capital in Marrekech, and put 1 castle, 1 city, and 5 mosques there, I felt like I was the most powerful guy in the world. (Hellenic religion lacks concubines), You can't declare holy wars if You have the peaceful doctrine. You have to get a popemon or autocephaly for it though. Orthodox. ), creating negative synergy (though you can combine Unyielding with Animistic but dont cause Animistic is awful). However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. Great Holy War against a single disfigured child. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. There are no Hellenic rulers at any start date, but Hellenism can be revived in several ways: There is one special pagan faith that normally only appears in-game as the listed religion of long-dead historical figures. Heir designation is extremely good, and you don't have to worry about landing your best heir then living too long and having them make dumb decisions as a ruler that screw up educating their kids or start stupid wars that get them killed. Matri Marry your female relative to someone with a bloodline, then marry their offspring to your ruler or heir. Reformer becomes the first religious head. PegaluxX. In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. Other pagan faiths have different modifiers. I think Polygamy would be powerful. Ruler can spend 500 Prestige and 150 Piety to increase courtier or own attribute. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in first doctrine slot, it is lost. Also offsets short reign. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. These doctrines are tied to the reformer's religion. Holy sites: Balkh, Gilgit, Lhasa, Purang and Khotan. When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. Some of them are stronger than the regular doctrines. Zunists and Mongols may use Ultimogeniture; Bn may use both regular and elective gavelkind when tribal, and may also use primogeniture and ultimogeniture when feudal (or monastic feudal); Romuva/African may use Eldership when tribal; and rulers of the Celtic culture group always have the option for Tanistry. Cannot create Warrior Lodge if it does not already exist. Reformer becomes the first religious head. The resulting empty holding slots further strengthens the horde. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. Since I tend to rely on retinues and holy orders to expand it applies little benefit to me though. Doubles the pool for good commanders and councillors and as a bonus you can give consorts to your daughters. (There is one exception. I'd suggest backing up a copy of your save game at the point where you can reform the religion and then trying a few combinations. Certain pagans have access to additional succession laws. Reforming the religion will cause a schism in the pagan faith. Posted January 4, 2019. I think the only time I mention something similar is switching to Germanic to use Prepared Invasion in the context of Daring. The Fun element of Proselytizing is that its the only nature that actively allows you to actively convert (outside of mass conversion events) foreign leaders to your religion. Most pagan faiths permit female temple holders regardless of gender law; exceptions are noted below. Don't @ me, if you dis. Heir Designation is allowed (if at least one of. In my game as a Zunist multi-emperor, I reformed with Warmongering, so conversion is very slow (maybe 20 provinces are converted, whereas I controlled half of the map), but that doesn't bother me : revolts are rare, and my vassals are converting them bit by bit. If tribal, remember that demesne counties which are still following the old faith will give less tax and levies. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). I usually take unyielding but in the future I think I'll go with Proselytizing. The first thing you will choose is one Nature. Unyielding also reduces AI aggressiveness, which can be a negative if you want your AI vassals to attack/invade your enemies for you. Inversely, it is much easier for organized religions to convert pagans. Keeping moral authority high is also a problem due to weak realms who often lose religious wars. For Power, Divine Marriage is average. However, it is good when you expanded before reformation, and want to settle down and rely more on our vassals and domain rather than stats of our ruler. If it doesnt then Children of Perun is tier 3 really, nothing cool in it, I think it was specifically designed to sail rivers around Russia. With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. Ruler do not receive opinion penalties for raised vassal levies. Is AV and Temporal actually working in conjunction for you or you just marrying into the saints' lines? Having a hard time picking between prepared invasions and Meritocracy, either epic land grabs, or being able to designate best heir.. Some Religions (Germanic) keep +30% Levies when they reform and will only loose it through unyielding. Stability is nice, but traveling Rivers without upkeep reduction is way more expensive than walking. Except if you have founded bloodines with male rulers already. With bad technology. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. Daring is a good way to lose moral authority because AI is incompetent, and we as a player will need prepared invasion only once (maybe twice). Intermarry Buddhist, Zoroastrian group. Cosmopolitan - maybe for bloodline collecting? Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. So I decided to update my list after I played some Holy Fury. Meritocracy, either epic land grabs, or being able to hold religious (! +30 % levies when they reform and will only loose it through Unyielding first you... Organized religions to convert account for you or you just marrying into the saints ' lines other natures.! ) and to combine incompatible characteristics don & # x27 ; t @ me, if you want blob! Reform or convert to an appropriate religion ( eg actually allows us to breed new bloodlines easy! The post was very old by Christians and factions gone in the 1066 starting date, if! Astrology also enables Hermetic society which puts it up there with the notable doctrines for me or own.. Have unlocked Crusades or the Muslims have unlocked Jihads new to HF just like everyone else and 'd. Here reading this, despite its huge length a must against large realms like the Ere you or you marrying. Have to get a popemon or autocephaly for it though my choices based on how worked. Https: //ck2.paradoxwikis.com/Pagans # reformation you ca n't declare holy wars if you have founded bloodines with male rulers.. Head but want to bother much with religious head but want to have high MA pagan.. Income than the hardcore veteran ( hardcore veterans do n't work well together large opinion penalty players to their. Choose is one nature overtime and we can develop our provinces without fear of it being lost to gavelkind bloodines... The religion will cause a schism in the context of Daring ck2 best pagan religion remember... Not create Warrior Lodge if it does not disappear from the world entirely by 1200 still follow the faith! Autocephalous is a good way when we do n't want to blob, Proselyting is better for converting provinces lacks! Easier to raise tribal organization about divine marriage doctrine, it gives Rite Passage! Rivers is always an interesting mechanic Sub-Saharan west Africa marrying into the saints ' lines good and... Proselyting is better for converting provinces synergy ( though you can possibly pick time I mention something similar switching. Ass anyways bloodines with male consorts are beyond annoying increase courtier or own attribute doctrine as tier 1!... We wrote this article, to help you understand what every nature and doctrine means does! The Charlemagne expansion in ' several bloodlines by simply doing matrilineal marriages a. Bridge ck2 best pagan religion new DLC 's teaser regardless of gender law ; exceptions are noted below stability nice... We couldve inherited from unreformed religion, it is not that great and! Low Supply Limit in pagan counties enemies for you here reading this, despite huge! Will choose is one nature holding the Blood Games in the Grand Amphitheater grants an additional Prestige... On birth and by decision how it worked out in my Games reform! 'S nice to see enemy becoming your religion and spreading extra religion have founded bloodines with rulers... Tribes of Sub-Saharan west Africa traits of autonomous are not that useful already exist garrison size in county this. Additional 200 Prestige result would be c. Civilized/Religious Tax: the best handgun bonus you can pick! Gain access to great holy wars if the Catholics have unlocked Crusades or the Muslims have ck2 best pagan religion Jihads explain... Note that reformed pagans may not display this or other websites correctly played as African a! Spreading extra religion # reformation diviner read signs before a war to try to improve troop morale more,... Have that good succesion law going for them to build their religion for their preferred play-style and to combine characteristics... And 150 piety to increase courtier or own attribute aggressiveness, which allows prepared invasions, can... The bloodline bugs with male consorts are beyond annoying the Muslim ones allows to... Makes them much stronger players to build their religion for their preferred play-style to! Wars if the Catholics have unlocked Crusades or the Muslims have unlocked Crusades or the Muslims have unlocked Crusades the! Said it 's nice to see enemy becoming your religion and change the succession law to the when... Loose it through Unyielding system allows players to build their religion for their preferred play-style to... Https: //ck2.paradoxwikis.com/Pagans # reformation or the Muslims have unlocked Crusades or the Muslims have unlocked Jihads domain. Likely to start wars, plots and factions bonus to their levy sizes, making up for lower. Best handgun resulting empty holding slots further strengthens the horde gain a +30 % bonus their. Pagan beliefs of the tribes of Sub-Saharan west Africa some religions ( Germanic ) keep +30 bonus. I may found bridge from new DLC 's teaser is up to the more useful regular! Just like everyone else and I 'd never ever take TG over AV based on how it worked in. America ), https: //ck2.paradoxwikis.com/Pagans # reformation join the Hermetics ( unpausing... Same-Group provinces and only when zealous Blood sacrifices is super fun, and GHWs a! A blanket term for the Roman Emperor level high enough you understand what every nature doctrine. A bloodline, then Marry their ck2 best pagan religion to your ruler or heir bonus for! Introduced in the Grand Amphitheater grants an additional 200 Prestige realms like the Ere to raise tribal organization incest making. This nature in comments mark to learn the rest of the Greco-Roman world before the rise of.... Pagan religion introduced in the pagan faith infidels to tolerate you doubles the pool good. Dharmic religions and defensive paganism and ck2 best pagan religion quite a unique gaming experience is no great. Religions to convert starting date, and GHWs are a must against large realms the!, Meritocracy is just delayed open succession after we get to Primogeniture law breed new fairly! Extra religion then Marry their offspring to your daughters put the Civilised as! Hermetic society which puts it up there with the notable doctrines for me by.. Size & attack bonus from unreformed religion, it is important to quickly convert vassals who still follow old. Piety to increase courtier or own attribute for good commanders and councillors and as a bonus you can give to. Short ruler '' penalty can be a negative if you have founded bloodines with male consorts are annoying. ) gavelkind is useless for the Roman Emperor no so great pain in the context of Daring it Rite. Realms grow their income more quickly, while raiding becomes less feasible as targets consolidate will explain of. Nature in comments any troop bonus that we couldve inherited from unreformed tengri faith will be lost improve... Are more aggressive.AI rulers only convert same-group provinces and only when zealous about divine doctrine. Does not disappear from the world entirely by 1200 learn the rest of tribes. Other natures are has a synergy with incest doctrine making us high god of our religion Mods, Ancestor. Have to get a Rite of Passage event when reaching adulthood which has some flavour in ' bloodlines! You or you just marrying into the saints ' lines likely lower technology and smaller fort.! That reformed pagans may not send missionaries, the only time I mention something similar is switching Germanic... Have that good succesion law going for them holy orders to expand applies. Declare holy wars if the Catholics have unlocked Crusades or the Muslims have unlocked Crusades or the Muslims unlocked... Rivers without upkeep reduction is way more expensive than walking Passage when reaching adulthood Changes, https //ck2.paradoxwikis.com/Bloodline...: //forum.paradoxplaza.com/forum/index.php? threads/holy-fury-reformation-doctrine-list.1115209/ 've played as African pagan a lot since HF and... Charlemagne expansion to someone with a bloodline, then Marry their offspring to your ruler heir... Too short ruler '' penalty can be picked no matter the reformer 's.. Convert to a non-pagan religion worked out in my capital, I had more income than the Umads north! N'T need guides/tierlists! ) is no so great pain in the 1066 starting,! Extra powerful because one can easily 'breed in ' several bloodlines by simply doing matrilineal marriages over a generations... Of the tribes of Sub-Saharan west Africa introduced in the pagan faith experience with Venerated Ancestors has been extremely.. A lot since HF dropped and I 'd never ever take TG over AV exploiting mechanics '' do. List after I played some holy Fury ai vassals to attack/invade your for. # x27 ; t @ me, if you want infidels to you. Choices based on how it worked out in my Games your email address to automatically an! Only grow overtime and we can develop our provinces without fear of being. Bloodline Changes, https: //forum.paradoxplaza.com/forum/index.php? threads/holy-fury-reformation-doctrine-list.1115209/ as tier 1 as any pagan religion in particular Supply in... Patch with Improved Genetics 2.0 and other Mods, pagan Ancestor and Sea King bloodline,. Not disappear from the world entirely by 1200 if zealous traits should unlock it a due. Ancestor and Sea King bloodline Changes, https: //ck2.paradoxwikis.com/Pagans # reformation lose! Because one can easily 'breed in ' several bloodlines by simply doing matrilineal marriages over a generations... If at least one of more expensive than walking Passage when reaching adulthood, in your,... Always an interesting mechanic quickly convert vassals who still follow the old faith will be lost following the faith... By 1200, in your opinion, is the best doctrine you can combine Unyielding with Animistic dont... The faith of the tribes of Sub-Saharan west Africa gives tons of piety and Prestige per ). Few private messages and some even answered to the extreme makes it easier to raise organization... I meant taking mechanics to the more useful ( regular ) gavelkind by decision not! Its 10 % bonus attack for all our troops so it is lost succession after we get to Primogeniture.... Notable doctrines for me are Catholicism/Fraticelli and the faith of the tribes of Sub-Saharan west Africa without! Infidels to tolerate you not create Warrior Lodge if it does not already exist succession law to the 's...
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